Thursday, March 06, 2008

: mental ray and maya render layers

This is just for me to remember thus there will be no pictures today (yeah I know... boooo! - but sorry.)

- instead of render layers, break passes out into separate scene files. I wasted some time today finding out I couldn't override the file format and frame buffer type options so I could render out just one layer at 32bit/.EXR and everything else 4x8bit RGBA/.tif What ended up happening was the first frame of every pass came out .EXR and subsequently .tif...makes no sense.
(Thanks Boaz for setting me straight on this!)

- uncheck "optimize for animation" in mental ray options with frames with little or almost no animation or you could end up with blank frames.

- Not sure why the alphas were dropped from some of my image sequences from specific render layers. But when rendered separately, they magically reappear. (see bullet point one about rendering passes as separate scene files.)


I started to render out one of my shots today - the opening shot. I've changed my camera aspect ratio now to cinescope (2.35:1) which gives a very wide frame. I'm going to test my shots with this framing and see if it is worth switching to.

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