in no particular order, I will need to prototype:
- beach collapsing from the outside edge (closest to water) inward.
(rigid body dynamics sim.)
- falling rubble with particles, and rigid bodies.
- an ocean with waves, foam, mist. (particle sim. of foam.)
- ocean + beach interaction (waves, and foam, and wetmaps.)
- flock of birds escaping a treeline.
- vue + maya software integration.
- maya + zbrush pipeline (texturing, and displacement maps.)
- matte painting with vue.
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